Accessories can be set to be invisible on the wearer but still provide their buffs. Conversely, throwing combined accessories into the Shimmer will transform them into the base components used to craft them.Įach accessory slot also has a respective vanity slot (as well as a dye slot) which allows a character to equip twice the amount of accessories (though only if they are visible on character) for cosmetic or storage purposes. For example, Hermes Boots (or another similar accessory) and Rocket Boots can be crafted into Spectre Boots. No duplicate accessories may be equipped, but the Tinkerer's Workshop can combine many accessories together into new accessories with multiple effects. Neither the Demon Heart slot nor the Master Mode slot is functional in Normal mode worlds, and both will only function when the difficulty is set to the corresponding level in Journey Mode worlds. Ultimately, Master Mode includes a sixth slot by default which, when combined with a Demon Heart, provides seven slots. In Expert Mode a sixth slot is obtainable by consuming a Demon Heart. In Journey and Normal mode worlds it is possible to benefit from five accessories simultaneously (given there are no override effects - for example, it is not possible to use more than one wings accessory at the same time). Accessories must be placed in a character's equip accessory slots to work, with the exception of some informational accessories which work simply by being in a character's inventory. ![]() Accessories are equipable items that can provide stat boosts and/or special abilities, such as limited flight.
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